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Imre
11-09-2004, 13:40
yea, i have take some pictures from CC and jabba. http://www.geocities.com/mr_musta/my_screenshots is the site where you can see them, all of them isnt bugs i think, but hope this can help to do new better maps with no bugs, and if you want to ask something abaut the pics, then just writhe here.
sry i cant writh more, im in hurry..

RockMan
12-09-2004, 04:55
pic 17: is that from b15 or b16? we know of the deka bug from b15.
pic 16: thats just extraroom in the docking area for owuld be imp snipers, like the spaceness of the platform for slave 1
pic 15: again, another snipers hiding spot
pic 14: A jedis hiding spot, they are all around that square
pic 13: cant tell where you are, assuming thats inside slave 1, well the curve parts of objects/walls do have bugs for people that crouch/stand/walk into them
pic 12: just cant tell
pic 11: looks like a hiding spot for a mand, though of none concern since rebs cant use it or acess it normally
pic 10: assuming your finding holes in map. you show no identifiable path to gettig there
pic 9: looks like pic 15 but at diff angle
pic 8: only one foggy pit does that. that is a bug
pic 7: hole in map

You need to label which map these pics are from, and which specif/general point did you get there

Mazoon
12-09-2004, 07:30
Nah... Those places near the falcon... Old stuff. And u cant snipe from them: Ur shots stop in the thin air (thx to clip).

Imre
12-09-2004, 09:01
all pictures is from b16
17. when you use deka and go to the big exit, that "jabba is close to his exit" will come up
16. ok a mand hiding place but a normal gunner can get there.
15. same as 16.
14. ok
13. wallbug in slave 1
12. another wallbug in slave 1, (under it, you can stand there)
11. is taked with a jedi, a jedi can come there, only you need to use jump in rigth places
10. a little (maybe only 1-5 cm wide wall in the wall where a jedi can walk (a gunner, cant get there couse they need jump))
9. same as 15. but only with jedi
8. ok
7. a wallbug that shod be fixed..

MeusH
13-09-2004, 04:22
In next relase, plz make textures not so repetive (probably shot 5 or 6) and make a notmal lighting to the hidden spots (too)